{
  "metadata": {
    "title": "Made in Abyss OC Maker: Create Delvers and Narehate",
    "description": "Use the Made in Abyss OC maker to visualize an original delver, Narehate creature, relic gear, survival outfit, and layered cavern expedition scene.",
    "keywords": [
      "Made in Abyss OC maker",
      "Made in Abyss Narehate OC",
      "Made in Abyss artwork"
    ],
    "brand": "OCMaker AI",
    "route": "/create/made-in-abyss-oc-maker",
    "coverImage": ""
  },
  "block": [
    {
      "order": 10,
      "isShow": true,
      "componentName": "breadcrumb",
      "version": "v2",
      "attributes": {
        "list": [
          { "url": "/", "text": "Home" },
          { "url": "/create", "text": "Create" },
          { "url": "/create/made-in-abyss-oc-maker", "text": "Made in Abyss OC Maker" }
        ]
      }
    },
    {
      "order": 20,
      "isShow": true,
      "componentName": "header",
      "version": "v2",
      "attributes": {
        "theme": "header",
        "title": "Made in Abyss OC Maker",
        "description": "Create a fan-made delver or transformed cavern dweller with expedition gear, unusual anatomy, relic-inspired tools, and an environment shaped by depth. Generate expressive character portraits, full-body references, and atmospheric descent scenes while keeping the design your own.",
        "text": "",
        "url": "",
        "target": "_self",
        "mediaUrl": "{{IMAGE:hero-main}}",
        "poster": "",
        "alt": "Original young adult delver OC overlooking a vast bioluminescent chasm",
        "tipList": [],
        "sourceClassName": "",
        "videoClassName": "",
        "controls": false
      }
    },
    {
      "order": 30,
      "isShow": true,
      "componentName": "imageGallerySection",
      "version": "v2",
      "attributes": {
        "title": "Delver and Narehate OC Directions",
        "description": "Explore three identities shaped by expedition work, bodily adaptation, relic use, and the ecosystem each character must navigate.",
        "list": [
          {
            "title": "Echo Map Surveyor",
            "mediaUrl": "{{IMAGE:gallery-echo-surveyor}}",
            "alt": "Original cavern surveyor OC mapping tunnels with an echo relic",
            "poster": ""
          },
          {
            "title": "Lantern Moth Narehate",
            "mediaUrl": "{{IMAGE:gallery-moth-narehate}}",
            "alt": "Original lantern moth Narehate OC in a fungal cavern",
            "poster": ""
          },
          {
            "title": "Spore Garden Medic",
            "mediaUrl": "{{IMAGE:gallery-spore-medic}}",
            "alt": "Original abyss expedition medic OC gathering healing spores",
            "poster": ""
          }
        ]
      }
    },
    {
      "order": 40,
      "isShow": true,
      "componentName": "featureShowcase",
      "version": "v2",
      "attributes": {
        "theme": "featureShowcase",
        "title": "Shape Characters for a Dangerous Living Chasm",
        "description": "Generate expedition-ready delvers and transformed beings whose bodies, equipment, relics, and surroundings reveal how they endure the descent.",
        "url": "",
        "text": "",
        "target": "_self",
        "className": "",
        "autoPlayInterval": 3000,
        "list": [
          {
            "title": "Build Expedition-Ready Delver Gear",
            "description": "Generate a delver whose helmet, layered coat, climbing harness, storage packs, boots, and hand tools match a specific expedition job. The <a href=\"/\">OC maker</a> can turn that equipment brief into a readable full-body reference for mapping, medicine, relic recovery, or creature study.",
            "mediaUrl": "{{IMAGE:feature-delver-gear}}",
            "type": "image_video",
            "alt": "Original adult delver OC wearing specialized mapping and climbing gear",
            "poster": "",
            "url": "",
            "text": "",
            "target": "_self",
            "youtubeUrl": "",
            "controls": false
          },
          {
            "title": "Design Narehate Body Adaptations",
            "description": "Create a Made in Abyss Narehate OC around one survival adaptation: luminous feelers that sense air currents, padded limbs for vertical caves, heat-storing skin, or a shell that filters spores. OCMaker AI connects the trait to posture, movement, material, and silhouette so the transformed body feels functional.",
            "mediaUrl": "{{IMAGE:feature-narehate-anatomy}}",
            "type": "image_video",
            "alt": "Original Narehate creature OC with luminous sensory feelers and cave-adapted limbs",
            "poster": "",
            "url": "",
            "text": "",
            "target": "_self",
            "youtubeUrl": "",
            "controls": false
          },
          {
            "title": "Turn Relics Into Visual Functions",
            "description": "Produce a relic-inspired tool with a visible purpose, such as an echo compass, pressure lantern, cable beetle, or memory-glass vial. An <a href=\"/ai-anime-generator\">AI anime generator</a> can show how the object changes light, grip, or nearby terrain, creating Made in Abyss artwork where the prop affects the scene.",
            "mediaUrl": "{{IMAGE:feature-relic-function}}",
            "type": "image_video",
            "alt": "Original delver OC activating an echo compass relic in a crystal cave",
            "poster": "",
            "url": "",
            "text": "",
            "target": "_self",
            "youtubeUrl": "",
            "controls": false
          },
          {
            "title": "Place OCs Inside Living Layers",
            "description": "Generate environments that test the character design: upside-down forests, flooded bone tunnels, mineral gardens, hanging nests, or fungal ravines. Show how the OC climbs, hides, gathers, heals, or negotiates scale, while controlled lighting and a clear camera angle keep the figure visible inside the cavern.",
            "mediaUrl": "{{IMAGE:feature-living-layer}}",
            "type": "image_video",
            "alt": "Original cavern explorer OC crossing a vast hanging fungal ecosystem",
            "poster": "",
            "url": "",
            "text": "",
            "target": "_self",
            "youtubeUrl": "",
            "controls": false
          }
        ]
      }
    },
    {
      "order": 80,
      "isShow": true,
      "componentName": "featureList",
      "version": "v2",
      "attributes": {
        "title": "Create Clearer Abyss Explorer Concepts",
        "subtitle": "Control the visual evidence that connects role, adaptation, equipment, atmosphere, and depth",
        "className": "",
        "list": [
          {
            "title": "Depth-Worn Materials",
            "description": "Show patched canvas, scratched metal, fogged lenses, rope fibers, cave dust, and damp fabric from a long descent."
          },
          {
            "title": "Creature-Scale Contrast",
            "description": "Frame the OC against giant roots, fossils, fungi, cliffs, or predators to establish vulnerability and cavern scale."
          },
          {
            "title": "Nonhuman Silhouette Control",
            "description": "Separate ears, feelers, tails, shells, paws, and body mass so transformed anatomy stays clear in action poses."
          },
          {
            "title": "Bioluminescent Lighting Choices",
            "description": "Use relic glow, spores, mineral light, or lantern beams to shape the mood without hiding the face, hands, or gear."
          },
          {
            "title": "Portrait and Expedition Views",
            "description": "Generate emotional portraits, neutral body references, or wide expedition scenes that show the OC at survival work."
          },
          {
            "title": "Role-Specific Visual Clues",
            "description": "Distinguish surveyors, medics, cooks, climbers, handlers, and relic specialists through visible tasks and tools."
          }
        ]
      }
    },
    {
      "order": 90,
      "isShow": true,
      "componentName": "howToUse",
      "version": "v2",
      "attributes": {
        "theme": "stepsSectionGradient",
        "title": "Create a Made in Abyss OC in 3 Steps",
        "subtitle": "Choose a survival role, bind the body or gear to one depth-born challenge, and inspect the result for functional clarity",
        "url": "/create/made-in-abyss-oc-maker",
        "text": "Create Your Abyss OC",
        "target": "_self",
        "list": [
          {
            "title": "Assign an Expedition Function",
            "description": "Decide what the OC does below ground, what they carry every day, and which task should be visible in the generated scene."
          },
          {
            "title": "Pair Adaptation With Habitat",
            "description": "Connect one body trait, relic effect, or clothing solution to a specific hazard such as spores, darkness, water, cliffs, or cold."
          },
          {
            "title": "Inspect Gear and Anatomy",
            "description": "Check harness paths, hands, climbing points, limb count, tail placement, scale, and light direction. Remove clutter that hides the survival logic."
          }
        ]
      }
    },
    {
      "order": 210,
      "isShow": true,
      "componentName": "faq",
      "version": "v2",
      "attributes": {
        "title": "Made in Abyss OC Maker Questions",
        "subtitle": "Answers for delvers, Narehate forms, relic concepts, cavern scenes, and image troubleshooting",
        "className": "",
        "list": [
          {
            "title": "How do I create a Made in Abyss Narehate OC?",
            "description": "Begin with the character's new survival problem and choose one adaptation that answers it. A cave dweller might need air-current feelers, padded climbing limbs, spore-filtering fur, heat-storing skin, or a shell for falling debris. Then define posture, scale, expression, and remaining personal objects. Keeping one dominant adaptation makes the transformed body easier to read than combining every animal trait at once."
          },
          {
            "title": "What makes convincing Made in Abyss artwork for an OC?",
            "description": "The character and environment should explain each other. Show how the OC handles ropes, light, unstable ground, giant organisms, relic tools, or limited visibility. Use a clear scale cue and one strong light source, then keep the face, hands, and silhouette readable. Atmosphere matters, but too much fog, glowing particles, or background detail can make the result feel like scenery with a tiny unrelated figure."
          },
          {
            "title": "Can I create both a delver and a Narehate version?",
            "description": "Yes, but build them as two controlled images rather than asking one crowded frame to show every stage. Preserve a few identity anchors—eye color, a scarf, a charm, a tool, or a repeated palette—while changing anatomy, posture, and equipment to suit the transformed form. Compare the images at a similar camera angle if you want the connection to read clearly without relying on labels or explanatory text."
          },
          {
            "title": "How should I design relic-inspired equipment?",
            "description": "Give the object one visible function and one operating rule. An echo compass can unfold toward sound; a pressure lantern can dim near unstable tunnels; a cable beetle can anchor into stone. Describe the material, size, grip, light, and effect on nearby objects. Avoid stacking several unrelated powers into one ornate prop, because the generator may produce decorative machinery with no clear use."
          },
          {
            "title": "Why does my cavern scene hide the OC?",
            "description": "Wide environments can overwhelm a small figure, especially when clothing and cave walls share the same value. Add a rim light, simplify the area behind the head and torso, choose a closer camera, and create one strong color contrast between the OC and the setting. Keep giant environmental features at the frame edges when the character is the priority, and reserve extreme scale shots for separate landscape concepts."
          },
          {
            "title": "How do I keep nonhuman anatomy from looking tangled?",
            "description": "State the exact limb count and separate each appendage through pose and camera angle. Ask for open hands or paws, a tail that does not cross the legs, ears or feelers against a clean background, and a full-body stance before adding action. If the image still merges limbs, remove floating effects and complicated gear, correct the body reference first, and introduce the environment in a later generation."
          },
          {
            "title": "Can I make a darker abyss OC without graphic imagery?",
            "description": "Use consequence and atmosphere rather than gore. Worn gear, cautious posture, an abandoned pack, cracked lenses, a failing lantern, an empty rope line, or an adaptation with an emotional cost can create tension. Restrained visual clues leave more room for expression and world scale. They also reduce the chance that horror effects obscure anatomy, clothing, or the character's defining survival tool."
          },
          {
            "title": "Can I use generated abyss OC art commercially?",
            "description": "Commercial use depends on current OCMaker AI terms, your rights to the inputs, the generated result, and relevant third-party intellectual-property rights. Review character names, costumes, relic designs, symbols, creature anatomy, and environmental references before publishing, selling, or using the art for clients. For higher-risk projects, develop a more independent setting and seek qualified legal advice."
          }
        ]
      }
    },
    {
      "order": 240,
      "isShow": true,
      "componentName": "callToAction",
      "version": "v2",
      "attributes": {
        "theme": "ctaSection",
        "backgroundUrl": "{{IMAGE:cta-bg}}",
        "title": "Send a New Delver Into the Living Depths",
        "description": "Generate a delver or Narehate whose body, gear, relic, and surrounding cavern reveal how they survive the descent.",
        "text": "Create Your Abyss OC",
        "url": "/create/made-in-abyss-oc-maker",
        "target": "_self"
      }
    }
  ],
  "image_placeholders": [
    {
      "id": "hero-main",
      "component": "header",
      "field_path": "attributes.mediaUrl",
      "context": "Hero image, exactly one original young adult cavern delver OC, wind-swept dark teal hair, amber goggles raised above the eyes, layered rust-red expedition coat, cream scarf, climbing harness, rope spool and compact brass lantern, standing on a stone ledge overlooking a colossal vertical chasm filled with floating spores and distant bioluminescent forests, adventurous awe with subtle danger, polished 2D anime fantasy illustration, vibrant cel shading, sharp clean line art, original design, no child, no existing character likeness, no official symbols, no readable text, no logo, no watermark, no collage, no UI"
    },
    {
      "id": "gallery-echo-surveyor",
      "component": "imageGallerySection",
      "field_path": "attributes.list[0].mediaUrl",
      "list_index": 0,
      "context": "Exactly one original adult cavern surveyor OC, short silver hair, moss-green hooded coat, round amber goggles, rope harness and map tubes, kneeling inside a blue crystal tunnel while activating a small shell-shaped echo compass that emits visible concentric light ripples, medium full-body composition, polished 2D anime expedition art, clear hands and gear, no child, no existing character likeness, no readable text, no official symbols, no logo, no watermark, no collage"
    },
    {
      "id": "gallery-moth-narehate",
      "component": "imageGallerySection",
      "field_path": "attributes.list[1].mediaUrl",
      "list_index": 1,
      "context": "Exactly one original Narehate-inspired cavern creature OC, gentle humanoid moth being with a rounded cream-fur body, four short climbing limbs, long violet sensory feelers tipped with lantern light, folded translucent wings, carrying a tiny worn scarf and satchel, perched among giant luminous mushrooms in a misty fungal ravine, expressive nonhuman face, polished 2D anime fantasy creature art, original anatomy, no existing character likeness, no text, no logo, no watermark, no collage"
    },
    {
      "id": "gallery-spore-medic",
      "component": "imageGallerySection",
      "field_path": "attributes.list[2].mediaUrl",
      "list_index": 2,
      "context": "Exactly one original adult abyss expedition medic OC, dark brown skin, braided black hair under a pale yellow hood, layered medical pouches, filter mask resting at the neck, carefully collecting glowing turquoise spores into glass vials inside a hanging root garden, calm focused pose, diagonal medium full-body view, polished 2D anime fantasy exploration art, no child, no existing character likeness, no readable labels, no symbols, no logo, no watermark, no collage"
    },
    {
      "id": "feature-delver-gear",
      "component": "featureShowcase",
      "field_path": "attributes.list[0].mediaUrl",
      "list_index": 0,
      "context": "Exactly one original adult delver OC in a clear full-body equipment reference, tall woman with cropped auburn hair, reinforced navy climbing coat, padded knees, layered rope harness, carabiners, specimen cases, foldable mapping staff, heavy cave boots and a warm lantern, neutral pale stone geometric background, polished 2D anime fantasy character design, every strap and tool readable, no child, no existing character likeness, no official emblem, no text, no logo, no watermark"
    },
    {
      "id": "feature-narehate-anatomy",
      "component": "featureShowcase",
      "field_path": "attributes.list[1].mediaUrl",
      "list_index": 1,
      "context": "Exactly one original Narehate-inspired transformed cavern dweller OC built around air-current sensing, slender pearl-gray body, two padded digitigrade legs, two long arms, broad leaf-shaped ears, three luminous whisker feelers on each cheek, translucent heat-storage chest membrane, balanced climbing posture on a narrow cliff, clean full-body anatomy, polished 2D anime fantasy creature illustration, no existing character likeness, no text, no logo, no watermark, no collage"
    },
    {
      "id": "feature-relic-function",
      "component": "featureShowcase",
      "field_path": "attributes.list[2].mediaUrl",
      "list_index": 2,
      "context": "Exactly one original adult cavern delver OC using a functional relic-inspired echo compass, copper-skinned explorer with white braided hair and ochre cape, holding a palm-sized spiral glass device that casts amber sound rings onto branching crystal tunnels, one hand clearly gripping the object, cinematic three-quarter scene with visible route response, polished 2D anime fantasy art, no child, no existing character likeness, no readable text, no official symbol, no logo, no watermark, no UI"
    },
    {
      "id": "feature-living-layer",
      "component": "featureShowcase",
      "field_path": "attributes.list[3].mediaUrl",
      "list_index": 3,
      "context": "Exactly one original adult cavern explorer OC crossing a living layer, small but clearly visible figure in a white hood and crimson climbing cape moving across woven root bridges beneath enormous upside-down trees and hanging blue fungi, strange birdlike cave creatures far in the background, wide cinematic perspective with bright rim light around the explorer, polished 2D anime fantasy environment art, no child, no existing character likeness, no text, no logo, no watermark, no collage"
    },
    {
      "id": "cta-bg",
      "component": "callToAction",
      "field_path": "attributes.backgroundUrl",
      "context": "Wide cinematic fantasy cavern banner, a vast descending chasm with layered floating stone shelves, luminous waterfalls, giant pale roots, distant fungal forests and one tiny original adult delver silhouette on a rope bridge, warm lantern light against deep teal and violet depth, large uncluttered center-right space for website text overlay, polished 2D anime environment illustration, no close-up character, no child, no existing character likeness, no readable text, no official symbols, no logo, no watermark, no collage, no UI"
    }
  ]
}
